GlitchXP
The Department of Gaming at Zorm.
What it is
GlitchXP is Zorm's games practice: funding pages that make investors take a studio seriously, presale funnels that turn curious players into backers, and wishlist campaigns aimed squarely at launch day.
The problem it was built for
Indie studios finish a genuinely good build and then discover that shipping is a marketing problem. The demo proves the game; nothing proves it to the people holding the money or the wishlist button.
What Zorm built
- Funding pages built for investors and publishers — demo-proof first, the ask stated plainly.
- Presale pages with early-access tiers, secure checkout and Steam wishlist wiring.
- Launch-sprint campaigns scoped to a studio's actual window, with published pricing tiers.
- The conversion copy, art direction and analytics that carry a launch week.
Why it counts as proof
A working practice with live studio engagements, not a service page. This is not a case study — GlitchXP is a Zorm product, still operated by the team that built it. The same practice is available for client work.
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